Mario Bros Dev C++
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Nov 14, 2013 off topic, but i found this project on github (well actually it was on facebook and the author linked to the project). Its called Full Screen Mario and its a very good remake of the orginal mario game. The legality of it is questionable however;). Mega Mario is a Super Mario Bros. It features everything the original features - with better graphics, higher resolution, smoother movement and new levels. The story of mario and Luigi continues in old-school style. Mega Mario is written in C using SDL. FORUM - CONTACT.
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The first level of Super Mario Bros written using only opengl.
I have always wondered how graphic programming works at a lower level.
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The point of this project is to write as much of the code as possible. However I will of course be needing a few libraries to get myself going.
I will be using:
- GLFW - A multi-platform library that provides a simple API for creating Windows, contexts, and receiving input and events. Providing me with a window to display my game.
- GLEW - A cross-platform extension loading library which determines which OpenGL extensions are supported on the target platform. Providing me with a modern OpenGL API.
- stb_image - A single file library used for loading/decoding from file/memory. The library supports JPG, PNG, TGA, BMP, PSD, GIF, HDR, and PIC file formats. Providing me with a interface to retrieve information about the pixels that make up an image.
Here is a list of resources which I used when working through this project:
Mario Bros Dev C Free
- GLFW Getting Started - Showed me the basics of creating a window
- GLEW Basics - Showed me the basics of creating a openGL context
- The Cherno: OpenGL - I used this as a resource to help me understanding a few of openGL's concepts
- Learning OpenGL - This has been my core resource for learning the workings of openGL
Original Mario Bros Game
- Phantom key input - On Linux based systems, when a key on the keyboard is pressed down for long durations, GLFW will issue multiple keyboard callbacks after the user has released the key (causing mario to move when no input is given). This is only a problem on GLFW versions <= 3.2. GLFW has created a working patch for this issue in version 3.3, though at this time it has a undetermined release date.
- To solve this problem I suggest compiling GLFW's code from source as it would include the needed patch.